All 59 My Party Is Grinding achievements, and how many players actually have each one

Every achievement the game ships, with the share of owners holding it, pulled from Steam on 2026-08-29. Tick off the ones you have and the list tells you what is left and how rare your rarest one is. The percentages are the point — but they measure how many owners hold an achievement, not how hard it is, and for 4 of them the developer has said in writing that the content was still being rolled out.

0/59
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All 59 My Party Is Grinding achievements with global completion rates pulled 2026-08-29
Have itAchievementHow you get itOwners worldwide
First Day at WorkClear stage 1-1 for the first time.96.60%
Power OnBuy your first orb.87.30%
Pocket MoneyEarn 100 Coins in total.86.00%
Rookie No MoreReach level 10 with any class.79.50%
Unboxing DayOpen 10 normal boxes.75.00%
Boss's BonusOpen 10 stage-boss boxes.74.80%
Pest ControlDefeat 1,000 monsters in total.74.40%
Nine Becomes OneSynthesize gear for the first time at the Blacksmith.71.40%
Probation PassedClear stage 1-10.67.40%
Everyone Goes HomeBeat an act boss with no one falling.67.40%
Plus OneUnlock one additional class.66.20%
Overtime SeasonClear stage 2-10.59.20%
I Just WatchedDefeat 10,000 monsters in total.58.80%
Welcome Back BonusCollect your first offline reward.57.10%
Growth SpurtReach level 30 with any class.54.70%
Now It's PersonalClear stage 3-10.51.40%
The Royal VaultOpen 10 act-boss boxes.49.20%
Coin CollectorEarn 100,000 Coins in total.46.40%
The End? Not Even CloseClear stage 4-10 on Normal.43.90%
Hand-MadeCraft gear for the first time.41.80%
Leave Your MarkApply your first engraving at the Mage Tower.39.40%
UntouchableHidden achievement — the developer publishes no description, and we are not going to invent one.37.80%
My Party Never SleepsCollect a full 8-hour offline reward.24.40%
Ten Seconds FlatClear any stage in under 10 seconds.18.10%
Scroll SealedSucceed at your first enchant.14.30%
A Proper HeroReach level 50 with any class.13.40%
Endangered SpeciesDefeat 100,000 monsters in total.11.00%
The Sixth MemberRecruit your first pet.10.00%
Ashes to AshesHidden achievement — the developer publishes no description, and we are not going to invent one.9.10%
First LegendObtain your first Legendary item.2.70%
Party AssembledUnlock all five classes.2.60%
Gem SetterSocket your first gem.0.70%
Party of LegendsGet all five classes to level 50 or higher.0.50%
Reach for the StarsBuy your first star.0.50%
Master of the VaultEarn 10,000,000 Coins in total.0.40%
Star Chart PerfectedFully complete a constellation.0.40%
Petting ZooOwn six pets.0.40%
There Goes My SalaryRecruit the Gold Dragon.0.40%
One-Man ComebackWin after four allies have fallen.0.40%
Waking from the NightmareClear stage 4-10 on Nightmare.0.30%
The Summit in SightReach level 70 with any class.0.30%
Summit ConqueredReach level 100, the cap, with any class.0.30%
Circuit OverloadOwn 100 orbs.0.30%
Forged LegendSynthesize a Legendary item.0.30%
This Is My Real JobPlay for 100 hours in total.0.30%
Solo DeveloperClear 4-10 with only the Knight.0.30%
Even Hell Has Deadlines Announced as rolling outClear stage 4-10 on Hell.0.20%
Beyond Burnout Announced as rolling outClear stage 4-10 on Inferno, the final difficulty.0.20%
Myth ConfirmedObtain your first Mythic item.0.20%
Eternity in HandObtain your first Eternal item.0.20%
The Final ForgeSynthesize an Eternal item.0.20%
Stay Awhile and ForgeGet the Blacksmith to level 70, the cap.0.20%
Artisan of EternityCraft an Eternal item.0.20%
Clean SlateRemove an enhancement at the Mage Tower for the first time.0.20%
Archmage of the TowerGet the Mage Tower to level 30, the cap.0.20%
Nerves of SteelSucceed at enchanting with an Eternal scroll.0.20%
Maiden VoyageDeposit your first item on the Trade Vessel.0.20%
First Sale! Announced as rolling outMake your first sale on the Market.0.20%
Smart Shopper Announced as rolling outBuy your first item from the Market.0.20%

Every row on this table — name, description and rate together — comes from one source: the public Steam community stats page for app 4952980, pulled 2026-08-29. The id-keyed figures on our other pages come from Steam’s GetGlobalAchievementPercentagesForApp instead — a separate snapshot of the same counters. On this pull they were up to 1.4 percentage points apart. We measure that gap on every refresh and refuse to publish when it grows past a bound; we do not know which surface is ahead or why, and we are not going to invent a reason. A rate is holders divided by owners and both sides move: most climb, but some fall when new buyers arrive faster than they unlock. Read every figure against that date.

Why the bottom of the list is not a difficulty ranking

28 of the 59 sit under 1%, and it is tempting to read that block as the hardest content in the game. For 4 of them the developer said in writing that the content was still being rolled out at launch, so their rate is at least partly about availability. We cannot see the servers, so we cannot tell you any of these is definitely switched off today — only what was announced, and what has not been announced since.

Announced as rolling out

First Sale!, Smart Shopper

Both need the Steam Community Market. On launch day the developer wrote: “We plan to open the Steam Community Market within one week after launch. Each player can unlock two listing slots free of charge. We read the 7 most recent announcements on 2026-08-29 and found no opening post. A developer can switch a server feature on without posting, and our check only matches ordinary English phrasing, so read this as “we have not seen an opening announcement” rather than as proof the Market is unavailable.

Announced as rolling out

Even Hell Has Deadlines, Beyond Burnout

Clearing 4-10 on Hell and on Inferno. The same launch post says: “Normal, Hard, and Nightmare are currently available. Hell and Inferno will be unlocked gradually before the Steam Community Market opens, provided that no major balance issues are discovered.” Both rates are above zero, so somebody has done it — but a difficulty that opened partway through the window has had less time to accumulate holders than one available from day one.

The difficulty ladder, for what it is worth

Clearing 4-10 on Normal sits at 43.90%. The same clear on Nightmare — available since launch, per the same post — sits at 0.30%. Equal availability rules out the gating explanation for this pair, and that is the whole of what it rules out. Difficulty, time, a prerequisite nobody has documented, a bug: we cannot tell these apart from two percentages, and we are not going to pick one and write it down.

The rest of the sub-1% block

24 achievements under 1% that we have no announcement about: endgame forging, the level 70 and 100 walls, the collection achievements. No announced gate is not the same as no gate — an undiscovered prerequisite or a tracking bug would look identical from out here.

Quotes are from the developer’s own posts on the Steam announcements page. The refresh script reads the announcement feed on every run and prints a warning when a post looks like a Market opening, so these badges get prompted off rather than sitting here unattended. Taking them off is still a manual edit.

The 2 hidden achievements

Steam lets a developer hide an achievement’s description until you unlock it.2 of the 59 are hidden here. Their global rates are public even though their conditions are not:

Condition not published

Untouchable

Held by 37.80% of owners as of 2026-08-29. We do not know what unlocks it. Guessing would read exactly like knowing, so this card says nothing more.

Condition not published

Ashes to Ashes

Held by 9.10% of owners as of 2026-08-29. We do not know what unlocks it. Guessing would read exactly like knowing, so this card says nothing more.