All 59 My Party Is Grinding achievements, and how many players actually have each one
Every achievement the game ships, with the share of owners holding it, pulled from Steam on 2026-08-29. Tick off the ones you have and the list tells you what is left and how rare your rarest one is. The percentages are the point — but they measure how many owners hold an achievement, not how hard it is, and for 4 of them the developer has said in writing that the content was still being rolled out.
Why the bottom of the list is not a difficulty ranking
28 of the 59 sit under 1%, and it is tempting to read that block as the hardest content in the game. For 4 of them the developer said in writing that the content was still being rolled out at launch, so their rate is at least partly about availability. We cannot see the servers, so we cannot tell you any of these is definitely switched off today — only what was announced, and what has not been announced since.
First Sale!, Smart Shopper
Both need the Steam Community Market. On launch day the developer wrote: “We plan to open the Steam Community Market within one week after launch. Each player can unlock two listing slots free of charge.” We read the 7 most recent announcements on 2026-08-29 and found no opening post. A developer can switch a server feature on without posting, and our check only matches ordinary English phrasing, so read this as “we have not seen an opening announcement” rather than as proof the Market is unavailable.
Even Hell Has Deadlines, Beyond Burnout
Clearing 4-10 on Hell and on Inferno. The same launch post says: “Normal, Hard, and Nightmare are currently available. Hell and Inferno will be unlocked gradually before the Steam Community Market opens, provided that no major balance issues are discovered.” Both rates are above zero, so somebody has done it — but a difficulty that opened partway through the window has had less time to accumulate holders than one available from day one.
The difficulty ladder, for what it is worth
Clearing 4-10 on Normal sits at 43.90%. The same clear on Nightmare — available since launch, per the same post — sits at 0.30%. Equal availability rules out the gating explanation for this pair, and that is the whole of what it rules out. Difficulty, time, a prerequisite nobody has documented, a bug: we cannot tell these apart from two percentages, and we are not going to pick one and write it down.
The rest of the sub-1% block
24 achievements under 1% that we have no announcement about: endgame forging, the level 70 and 100 walls, the collection achievements. No announced gate is not the same as no gate — an undiscovered prerequisite or a tracking bug would look identical from out here.
Quotes are from the developer’s own posts on the Steam announcements page. The refresh script reads the announcement feed on every run and prints a warning when a post looks like a Market opening, so these badges get prompted off rather than sitting here unattended. Taking them off is still a manual edit.
The 2 hidden achievements
Steam lets a developer hide an achievement’s description until you unlock it.2 of the 59 are hidden here. Their global rates are public even though their conditions are not:
Untouchable
Held by 37.80% of owners as of 2026-08-29. We do not know what unlocks it. Guessing would read exactly like knowing, so this card says nothing more.
Ashes to Ashes
Held by 9.10% of owners as of 2026-08-29. We do not know what unlocks it. Guessing would read exactly like knowing, so this card says nothing more.
Where to go next
This site is an unofficial fan-made information hub and is not affiliated with Valve, Steam, SUPERLINK Inc., or the My Party Is Grinding team.