“작동안함”Our translation: “Does not work.”
The $4.99 DLC that turns loot management into three rules you configure once. The rules, the exclusions and the reviews below are quoted from the DLC’s Steam page and its own review feed, read 2026-08-31; a few figures about the base game and one developer patch note come from elsewhere on this site and carry their own dates. Where this page reasons from those sources rather than quoting them, it says so in the sentence. We have not bought the DLC, so there is no hands-on verdict here.
Auto-combine fires upward and auto-sell fires downward, so the two settings can overlap, or leave a band nothing touches. The store page describes each rule on its own and never mentions what happens where they meet. Move them and see.
Quoted rather than summarised, because the direction words are the whole mechanic and a paraphrase loses them.
| Rule | Store page wording | Acts on | Grade band |
|---|---|---|---|
| Auto-stash | “moves selected gear and material categories to designated stash pages; set a minimum grade for gear” | Gear and materials, into stash pages you designate | Minimum grade only |
| Auto-combine | “combines eligible gear in your bag at or above the grade you choose” | Gear in your bag | At or above ↑ |
| Auto-sell | “sells eligible gear in your bag at or below the grade you choose” | Gear in your bag | At or below ↓ |
“Process items in stash → combine → sell order using rules you configure.” That sentence is why the planner above resolves an overlap the way it does: a grade caught by both rules meets auto-combine before auto-sell. The developer states the order; the consequence for an overlapping band is our reading of it, and we have not watched it run.
The store page also states: “Preview processing counts before starting and review completed actions in the activity log” — so the counts are visible before anything is processed, which is the one safety net that does not depend on getting the thresholds right.
Three item states are excluded from all three actions, whatever your thresholds say. This is the developer’s wording, not our testing.
Items you have locked in the inventory.
Anything a hero is currently wearing.
Gear with any engraving, enchantment, or gem applied. The store page defines the word itself, so this is not our reading of it.
Verbatim: “Locked, equipped, and enhanced gear is always excluded from every automation action. Enhanced gear means gear with any engraving, enchantment, or gem applied.”
The store copy quoted above describes three gear rules and says nothing about chests. The patch notes do: they cut the Pack’s chest auto-open wait, drop the Orb requirement for three chest types, and state that those chest benefits keep working while all three gear rules are switched off. Quoted from the developer’s own announcements, a different source from the store page, with their own dates.
Source: the 2026-08-31 announcement. Only the lines naming the Automation Pack or chest auto-open are quoted; the rest of that patch is about the base game.
The third line is the one that changes how the planner above should be read: chest auto-opening works with auto-sort, auto-combine and auto-sell all switched off. So the two grade thresholds on this page decide what happens to gear, and nothing about whether chests open. The store page describes only the gear rules, so the separation is easy to miss if you read it alone.
The useful half of a feature list is usually its edges. These are questions the published description leaves open — listed as open, because the alternative is a page that quietly invents answers to them.
| Open question | What is published | Why it matters before you press Start |
|---|---|---|
| What price does auto-sell get? | Nothing. The word “sells” and no more. | Whether it matches selling by hand is the difference between a convenience and a discount you did not agree to. |
| How many stash pages does the base game give you? | Not stated anywhere we can read. The Stash Pack sells 3 more, which implies a starting number without naming it. | Auto-stash needs pages to target. Its useful range depends on a number nobody has published. |
| Do the rules keep running while you are offline? | Nothing on the DLC page. (Separately: the base game’s store page states offline catch-up earns for up to 8 hours — a different page, pulled 2026-08-30, and it says nothing about automation.) | An idle game that fills your bag while closed is exactly when you would want the rules to fire. |
| Do auto-combine and auto-sell touch crafting materials? | The nouns do not agree with each other. Auto-stash names “gear and material categories”; auto-combine and auto-sell name only “gear”; and the sentence covering all three stages says “Process items in stash → combine → sell”. Nothing published says which noun governs, and no exclusion is stated for materials the way one is for locked, equipped and enhanced gear. | If you hoard mats, this is the ambiguity to settle on the preview screen before your first run — not by reasoning from which word appears in which bullet. |
| Can a run be undone? | Only the forward half: a preview before, an activity log after. No mention of reversing anything. | Treat the preview as the last checkpoint, because on the published evidence it is. |
Every row is an absence or an unresolved ambiguity in the Automation Pack store description, verified by reading the whole of it on 2026-08-31 rather than by failing to find something in a search. Where the wording points somewhere, we say where — and stop, because a store page pointing is not a store page stating. The one base-game figure above is marked inline with its own source and pull date, because it comes from a different page on a different day. If the developer documents any of these later, this table gets shorter.
Not a selection — this is every Steam review the Automation Pack had on 2026-08-31, all 2 of them. At that sample size a percentage would be theatre, so there is not one here. Each is marked by Steam as bought on Steam rather than received free.
“작동안함”Our translation: “Does not work.”
“没想象中好用啊这个,多买点背包格子都比这好使,真的是,现在退款还得等,不敢上游戏了,不然玩够俩小时没法退,这个dlc好像没法单独卸载”Our translation: “Not as useful as I imagined. Buying more bag slots would be more use than this. Now I have to wait on the refund and I do not dare launch the game, or I will pass two hours and lose the ability to refund. This DLC seems like it cannot be uninstalled on its own.”
The “does not work” review was posted 2026-08-27. The developer shipped v1.0.13 on 2026-08-28, and that announcement lists “DLC Automation improvements” among its changes — without saying which ones. So that review predates a patch aimed at this DLC by a day, and no itemised changelog exists to tell you whether the specific fault was among them. We are not claiming it was fixed. We are saying the review and the patch are a day apart and nobody has published enough to close the question.
All three shipped on release day. Review counts are in single figures across every one of them, so treat the column as a link to what people wrote, not as a rating.
| DLC | Price | What the store page says it does | Reviews (2026-08-31) |
|---|---|---|---|
| Stash Pack | $2.99 | Add 3 stash pages for more room to store and organize gear and materials. | 1 total · 0 up / 1 down |
| Supporter Pack | $3.99 | Two gold-bonus pets and two EXP-bonus pets. Every owned pet's bonus is always active. | 2 total · 1 up / 1 down |
| Automation Pack This page | $4.99 | Configure auto-stash, auto-combine, and auto-sell. Locked, equipped, and enhanced gear is always excluded. | 2 total · 0 up / 2 down |
The Chinese reviewer says more bag slots would have been the better $4.99. Worth keeping straight before you act on that: the bag and the stash are two different places in this game — auto-combine and auto-sell are described as working on gear “in your bag”, while auto-stash moves things out to “designated stash pages”, and the Stash Pack ($2.99) sells stash pages, not bag slots. So it is not a drop-in answer to what he asked for, and we have found nothing published about buying bag slots at all. What is true is that auto-stash needs stash pages to target, and how many the base game starts you with is not published anywhere we can read.
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